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Muzzle energy calculator aoa
Muzzle energy calculator aoa










If your speed, altitude ATL and dive angle are correct (all of these things will mean that your AoA is a known quantity) for the calculated delivery, your bombs will hit if the depressible pipper is over the target or not. Ultimately though you do not require to adjust the sight.

#MUZZLE ENERGY CALCULATOR AOA HOW TO#

If you read through the thread that I posted there are some good examples in it of how to utilise the tables.

muzzle energy calculator aoa

You would need to join their excellent squadron to get access to it. My understanding is that this data was gather using a tool that they wrote called DAPS (Digital Attack Planner) which is not publicly available. I was more trying to disabuse CaptainMidnight of his view that unguided weapons delivery was merely a "high speed bombing run" done off the cuff due to "nasty surprises". Hi Bestandskraft, I am not in the 476th or responsible for developing any of this useful stuff. To the OP, this will also go a long way to correctly answering your questions :-) There are also some videos of this being taught in the real world in the T-38, but I can't recall the channel they were on. I suggest you watch the following video for an idea of how to achieve this level of realism in the sim. If flown correctly they should allow accurate delivery with the fixed net or depressible pipper sights in addition. Pilots don't just "put the thing on the thing" and squeeze the trigger. These attack profiles are known in advance and trained. Attack profiles are flown very accurately, and to plan in terms of dive angle, release point, minimum altitude and escape manoeuvre, even in CCIP modes, and are not just a "bombing run" done on the hoof. Your ideas about real world unguided munitions delivery are a little bit misinformed. You will find them for many aircraft in real life -) I suggest you start here and also research what a z-sled diagram is. Not so sure about their 20,23, and 30mm shells, but they seem to be modeled well. Too many nasty surprises always waiting to mess up your plans.Īs for realistic values, I know they are constantly working on their missile FM. Then hope that you can get near that situation in the real battle (probably not). If you wanted to use a calculator, you would have to do this before the mission, at base, as your planning your attack. I hope to find some real life data charts for it on the internet one day. That thing that looks like a spiderweb on the hud.

muzzle energy calculator aoa

The thing your looking for is the backup bombing sight. But when would you have time to do this in a fast bombing run? Probably why I've never seen one for aircraft in real life. There are things like this for artillery, sniping, and such. bomb range, time of flight, impact angle, impact velocity, pattern length, and sight depression at release.Īny chance ED could provide us with such a tool? The user enters data such as release velocity, dive angle, release altitude, stick size and bomb spacing, and the calculator determines e.g. Since ED knows which formulas they use to model weapon ballistics in the game, I imagine it would be relatively easy to make such a calculator available for the end user.įor those unfamiliar with ballistic tables/calculators: Would have posted this in the "DCS Wishlist" sub-forum, but the "new thread" button does not show up for me there.įor attack planning, especially for some of the older modelled aircraft, it would be nice to have a ballistic calculator for at least all the unguided bombs available, either integrated into the game or as an external applet.Īlthough some real-world ballistic tables can be found on the internet, it is unclear whether the in-game weapons are coded to behave exactly as their real-world counterparts (probably not), so those tables are mostly useless.










Muzzle energy calculator aoa